#include "circle.h"

Circle::Circle(){
    radius  = 0;
}
Circle::Circle(int newX, int newY, int newRadius){
    x = newX;
    y = newY;
    radius = newRadius;
}
string Circle::Type()
{
    return "Circle";
}
vector<int> Circle::getProperties()
{
    vector<int> tmp;
    tmp.push_back(x);
    tmp.push_back(y);
    tmp.push_back(radius);
    return tmp;
}
